Gaming: Evolution and Devolution

Persons often have trouble understanding the word “tradeoff”, sure enough it’s simple to understand as exchange in today’s corporate parlance it is meant as exchange of 1 commodity as a cost another. I was playing Final Fantasy’s Dissidia on the good old PSP yesterday when We marveled at the game’s replay value, yes I actually have spent over 60 hours onto it already, which is what this whole topic is all about. jasabandarq

Normally if you look at the oldest game titles like Mario and Dork, they had one thing unanimously common, craving to it. Not that I actually is propagating obsession towards anything, however this is the particular current paradigm of gaming has come down to; a commodity. We have always been a gamer, I will not deny might this is just what my contention with gaming today is. The first games had a lot of things that hooked people up but almost all of all it was about the level of engagement that the player had with the overall game environment or the “world” of the game. And this engagement has little to do with the 3 DIMENSIONAL graphics or the intensive available options. 

Let us have a look at the progression; first it was the creation of the simple arcade type game titles which were phenomenal to a certain point. Stored players hooked and released a whole new growth of media into the world. This was where literally every child was begging for the Atari systems plus your Pentium 2 and III machines acquired Sega and NeoGeo simulator installed (mine still has both installed by the way) and action elements were about difficult orders mixed in with smart sequences. Take this forwards somewhat further and the same two systems integrated decent mixed stories and continuity in the video games improve the media capacities being explored in the two avenues. The fighting game series KOF is an ardent display of that and from there came up the further boom of turn based strategy and role playing games which became comparable to “user manipulated novels” on computers. This kind of adaptability of both game-play and media can be called as the turning curve of the game playing industry.

Because this was in which a great deal of business heads noticed that the games could be used to imitate several things, pretty much everything so the potential as a business commodity was evident even from then on. The progress from then on was about boosting the visual results of the game, the additives were clear the visuals needed more work so in came the influx of investment in gaming studios and the push for 3d images into gaming. That height can be called as the secondary curve because once that was founded, the potential for business gain via games became second to almost nothing. Hollywood movies will inform you the story of boom and fall more often than not but games have the play the recording again factor attached to them regardless of their audience size that guarantees reward.

And this replay factor was cashed in next. All of us all can see the online functions being made available from games which as also paved way to players just purchasing the next powerup or update online. The concept of “buying all” is where we can point and say that gaming has devolved. So at a point where gaming was fun with added complexity like Baldur’s Gate, Ys, Steel Gear Solid, the video games went on to become more about commodity value.

The most important factor in all this is mobile game playing of course here I actually point at the touch screen phone games which are strictly centered on time hurting. The challenge occurs when the majority of the touch screen phone gamers are not regular gamers but more so there in order to kill time. So when you give a game like Subway Surfers online buying advantages of the “normal” people, some level of competition envelopes between your console/PC games and the device games. The niches are very different, the categories are different, and the size is different. A game like Temple Run cannot be when compared with Farcry 3 but in the end when the video games become about money then this stuff sidetrack and combine in.